mirror of
https://github.com/iffn/ShaderCastleForVRChat.git
synced 2026-07-30 22:17:31 -04:00
No description
- ShaderLab 76.7%
- GLSL 14.6%
- C# 7.6%
- HLSL 1.1%
| Assets | ||
| CastleParts | ||
| Demos | ||
| ExternalAssets | ||
| Implementations | ||
| LightData | ||
| Prefabs | ||
| ShaderCastle | ||
| ShaderCastle-New | ||
| Tutorials | ||
| UtilityScripts | ||
| .gitattributes | ||
| .gitignore | ||
| Assets.meta | ||
| CastleParts.meta | ||
| Demos.meta | ||
| ExternalAssets.meta | ||
| Implementations.meta | ||
| LightData.meta | ||
| Prefabs.meta | ||
| README.md | ||
| README.md.meta | ||
| ShaderCastle-New.meta | ||
| ShaderCastle-Rendering pipeline.svg | ||
| ShaderCastle-Rendering pipeline.svg.meta | ||
| ShaderCastle.meta | ||
| ShaderCastle.unity | ||
| ShaderCastle.unity.meta | ||
| ShaderCastleLight.lighting | ||
| ShaderCastleLight.lighting.meta | ||
| ShaderWarehouse.unity | ||
| ShaderWarehouse.unity.meta | ||
| Tutorials.meta | ||
| UtilityScripts.meta | ||
ShaderCastleForVRChat
Everything you see on a screen is a shader. And more.
A VRChat world project for learning about shaders. Currently being developed for VRChat in Unity, but port to Godot is planned.
Work in progress
Requirements:
Have to:
- Unity Vector Graphics: https://docs.unity3d.com/Packages/com.unity.vectorgraphics@2.0/manual/index.html
- Skybox Series Free: https://assetstore.unity.com/packages/2d/textures-materials/sky/skybox-series-free-103633
Should:
- DiffSoupVRC by danielfvm: https://github.com/danielfvm/DiffSoupVRC
- MarchingCubeEditorForUnity: https://github.com/iffn/MarchingCubeEditorForUnity